Topic: | Re:Re:Re:Re:high performance state consequences or indicators |
Posted by: | John Grinder |
Date/Time: | 06/11/2003 22:50:16 |
Todd and Scott It is essential in step 4 that the player without any hesitation after the game and without any deterioration of the high performance state activated by the game steps into the physical location of context identified in step 1 and visited in step 2. The point is to connect the state achieved in the game with the auditory and visual stimuli that define the selected context of application. This occurs in 1st position, otherwise, there is little point. If the client shifts spontaneously subsequently to making the connection - no problem. Get the connections first and then release the player into whatever. John |
Topic | Date Posted | Posted By |
high performance state consequences or indicators | 06/11/2003 03:52:17 | scott |
Re:high performance state consequences or indicators | 06/11/2003 06:23:20 | Todd |
Re:Re:high performance state consequences or indicators | 06/11/2003 07:10:35 | scott |
Re:Re:Re:high performance state consequences or indicators | 06/11/2003 22:36:55 | Todd |
Re:Re:Re:Re:high performance state consequences or indicators | 06/11/2003 22:50:16 | John Grinder |
Re:Re:Re:Re:Re:high performance state consequences or indicators | 07/11/2003 05:20:07 | Todd |