Forum Message

Topic: Re:Re:Re:Re:high performance state consequences or indicators
Posted by: John Grinder
Date/Time: 06/11/2003 22:50:16

Todd and Scott

It is essential in step 4 that the player without any hesitation after the game and without any deterioration of the high performance state activated by the game steps into the physical location of context identified in step 1 and visited in step 2. The point is to connect the state achieved in the game with the auditory and visual stimuli that define the selected context of application. This occurs in 1st position, otherwise, there is little point.

If the client shifts spontaneously subsequently to making the connection - no problem. Get the connections first and then release the player into whatever.

John


Entire Thread

TopicDate PostedPosted By
high performance state consequences or indicators06/11/2003 03:52:17scott
     Re:high performance state consequences or indicators06/11/2003 06:23:20Todd
          Re:Re:high performance state consequences or indicators06/11/2003 07:10:35scott
               Re:Re:Re:high performance state consequences or indicators06/11/2003 22:36:55Todd
                    Re:Re:Re:Re:high performance state consequences or indicators06/11/2003 22:50:16John Grinder
                         Re:Re:Re:Re:Re:high performance state consequences or indicators07/11/2003 05:20:07Todd

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