Topic: | Re:Re:New Code: games - field report. A slight add to games. |
Posted by: | Robert |
Date/Time: | 30/10/2002 22:29:28 |
Any feeling will habitate unless there are small changes continiously. One thing when having a circle of a "problem context" then its not solution based. Adding the solution are to change the variable of decisions the person is making. When the patterns like that work with games proposed in whispering and such you actually change the decision stuck states. Thats why people have trouble selfmonitoring since the desicion strategy are based on having the problem in the first place ie: the person hasnt been able to solve the problem with current strategies. If using the gameprocess outlined i would add into the game this structure, which i teach in my prac classes, 1. Make circle of problem. 2. Make circle of trying to solve the problem to current date. 3. Add resource from third perspective ie the scope outside the context involved. This can be the game propsed in whispering or any high quality state from any other area that outside the context of the the 2 circles. 4. Add the third scope to the decision circle. 5. Add the change to the decision circle to the problem circle and presto solved. Doing the above make sure that when changing you also automatically respond with new ways of making decisions. Ie: it makes for a generative or even evolutinary approach. Just changing with games isnt nuff.. Its more useful to change the variable of descions and those states involved into that then to change the problem... (the level of intervention) The above make sure you step outside your own model of the world (selfmonitering needs meta) and then adds a new perspective of a high quality context. Why its hard to measure what you doing while you are doing things are beacuse your inside your own world model... The above pattern will make the process-content and form more xplicit regarding change. /Robert SwedishNLP Change your mind There is a rabbit here. |