Topic: | Re:Re:Re:Re:Re:Changing with New Code NLP |
Posted by: | John Grinder |
Date/Time: | 20/12/2002 19:27:45 |
Jon You are right on track - one of the design criteria I used to design New Code games (themselves designed to achieve content - free high performance states is the simultaneous activation of both hemispheres. While the engagement (rhythmic and coordinated) of both hemispheres is activated by the use of both sides of the body, there is great value in activating specific portions of each of the hemispheres - for that reason, for example, arithmetic problems in the NASA drill and verbal behaviors in the Alphabet game are especially important. I find myself in full agreement with your statement, "That's not to say that juggling won't be a very useful exercise, just to say that one with a verbal element will be even more useful?" Also in your first point, " 1. A random stimulus, external to the person - in the Alphabet Game (at least on the first pass), the player does not know what letters will be linked to what moves, so there is an element of being open to, and reacting to, external events. (With activities like juggling, there will always be small variations in the trajectories of the balls, and such, but these are much more within the player's control)" 2. The amount of variation in the external events is important - as Carmen and I mentioned in Whispering, playing the same alphabet chart more than 20 minutes is a waste of time as the vast part of the chart has already been memorized unconsciously - thus reducing the challenge and the level of the high performance state developed by the activity. All the best, John |